Kinship

Kinship is a first person game I made myself. Kinship which means a blood relationship gives a very straight to the point type of tone using a singular word. I didn't want to make the name of my interaction game too long. Growing up I wasn’t really scared of films until I came across a film called 'Man on fire' starring Denzel Washington. It was a film about a ex CIA agent on the quest to find a kidnapped girl who happened to be the daughter of an entrepreneur. I really like the story of this film so i took bits and pieces of it and created my own. Next i had to find a place my game should be in. After doing some research for places associated with horror i found Devon. Devon is a county located in south west of England, it’s been a place associated with horror for quite a while. I wanted my game to consist of 3 levels. A basement, bedroom and attic and each of this having a mechanic to get to the other. Below is some of my planning that went towards my development for my game which include character and location development.

 

 

 

Key game mechanics

1) There were a number of key game mechanics i used in order for my game to actually start becoming like a game. As my game is based on a first person perspective, it was key for me to include a first person camera view aswell as hooking up the arrows/WASD for movement. Below is a script i made using C# which allowed me to do so. The mouse is also used for in game head rotation. 

2) Another key mechanic i added into my game was scene transitions. Below are in game screenshots that shows a box collider with mesh render turned off. What this does is that everytime the player walks into the box collider, the next scene loads. But in order for the scene to actual transition from one to another i had to do two things.  

Firstly, i had to create a script to actually allow this to happen. Secondly had to go on scene management on Unity in a chronological order set what scene comes after the other in regards to how ive planned my game to look. Ive shown both points below via screenshots.

3) This is one of my favourite game mechanics which is used for Kinship. As the screenshots below show i created a script that shows that the door in the basement (which leads to level to aka the bedroom) can only be opened using the correct code. The code would only work if the right numbers are put through, if not the door will not open. I like this mechanic because the code you use could be an easter egg or resemble something that can be identified as the code to open the door. Once the correct code is entered the door will open. Within the mechanic i also used a box collider, so every time the player comes close the the box collider, a button will appear that you must press in order for the key code numbers to appear in the form of digits.

4) Another key mechanic i wanted to include was the idea of finding the key which is the task used to go from the bedroom to the attic. I created a code that only allows the door to open once the key is found and picked up. without the key, the door cannot be opened. So it's the players job to search the room and find the missing key in order to progress

In-game screenshots

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